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  • colonelul
    colonelul  2 hours ago

    Salutare la toata lumea ????‍♂️

  • {PRZ}Gavrila
    {PRZ}Gavrila  5 days ago

    salut prietene inca lucrez pe designul siteului dar miine va fii gata noua interfata

  • brucekil
    brucekil  1 week ago

    salutare !!!

Latest Posts

ETL: Bergen - version 7

27 Jan 2026  |  {PRZ}Gavrila  |  Misc  |   0
  None
497d1485a0725ae82dc1ae8d837a5894.jpg
This map is an overhaul of the original Bergen map created by Detoeni and the Wolf Project. As part of the ET: Legacy asset creation effort certain maps are being overhauled. Those maps have been selected for their stable gameplay, even in a competitive e

Please refer to the original_bergen_readme.txt for information, credits and contacts of the original map.

Storyline:

Having disrupted recent supply shipments, the Allies launch their final attack on the now vulnerable naval base in Bergen. Their goal is clear, use an armoured vehicle to breach the gates of the base, sabotage the transmitter to disrupt submarine communication forcing them to retreat.

To prevent Allied convoys reaching shores, the Axis have to hold the naval base at all cost and keep the transmitter operational.

Changelog:

* Fixed command map icons appearing outside of compass. (Thank you spyhawk for reporting)
* Fixed sounds active at map start in second round after /map_restart.
* Added unique ids for spawn slots to prepare this feature.
* Fixed glass shader on trucks.
* Adjusted projection axis and scaling of terrain textures.

Please refer to the original_bergen_readme.txt for information, credits and contacts of the original map.

Storyline:

Having disrupted recent supply shipments, the Allies launch their final attack on the now vulnerable naval base in Bergen. Their goal is clear, use an armoured vehicle to breach the gates of the base, sabotage the transmitter to disrupt submarine communication forcing them to retreat.

To prevent Allied convoys reaching shores, the Axis have to hold the naval base at all cost and keep the transmitter operational.

Changelog:

* Fixed command map icons appearing outside of compass. (Thank you spyhawk for reporting)
* Fixed sounds active at map start in second round after /map_restart.
* Added unique ids for spawn slots to prepare this feature.
* Fixed glass shader on trucks.
* Adjusted projection axis and scaling of terrain textures.
 

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6abb082c6273995f603f1b10dc041592.jpg

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